![]() ![]() It takes some learning in this game to understand what it wants from you, but once you know it, it is easily predictable and you find it isn't as complicated as you thought. I build cities fairly fast and my traffic can easily drop to 50% often. (What the vanilla game really needs is something to show where it's despawning vehicles. And the things that make it go down aren't necessarily bad. You can always just add a bunch of unused roads to make it go up. Originally posted by me22ca:Regardless of TMPE or vanilla, the traffic percentage really isn't all that useful of a metric. ![]() How exactly is traffic % calculated? And more importantly: Why does enabling / disabling TMPE cause the traffic to jump up or down by ~10%? This appears to cast some doubts on TMPE. (This city was made a few weeks ago before I downloaded TMPE, so there are no custom traffic modifications/intersections at play.) And the second city at 17.5k population jumps to 88-89% traffic. ![]() ![]() So if I disable TMPE and reload the first save at 2k population, the traffic immediately jumps to 96-97% after a few seconds, as you would expect for such a tiny town. Pretty poor, right? There are some reddish roads and I think I have one stoplight, but everything is flowing and nothing is backing up anywhere. I have another save (different city) at 17-18k population, and upon loading the traffic says 80%. For instance, I have one save at 2,200 population where all the streets are green (they are two-lane roads, not even dirt roads!) yet the traffic says 86%. (Note: I have vehicle despawning currently set to "disabled" aka easy mode, but that shouldn't even matter at the tiny populations I'm talking about here.)įor one thing, on my last city this weekend, I noticed that it's always been in the mid 80% range for traffic even from the very beginning. I recently downloaded TMPE for the first time, but I've started to notice some weird things. ![]()
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